
دستهبندیها
گیفت کارت
94 برند در ریجنهای مختلف؛ تحویل فوری کد
پرطرفدارترین ریجنها
اشتراک، نرمافزار و هوش مصنوعی
فعالسازی روی حساب خودتان
فروشگاه بازی
بازیهای اورجینال به تومان؛ قیمت هر بازی با ارزانترین ریجن
فهرستهای پرطرفدار
شارژ و خرید درون بازی
شارژ مستقیم با آیدی بازیکن؛ بدون نیاز به رمز
خدمات شبکههای اجتماعی
ممبر، بازدید، ریاکشن، فالوور و لایک؛ فقط با لینک
A tactics roguelike deckbuilder where you command an army, not a hero. Units move and fight on their own action points; your deck calls in reinforcements, ordnance and orders. Every soldier has a name, a rank, and exactly one life. Build the army. Read the board. Lose them anyway.
پرداخت امن · بدون نیاز به رمز · پشتیبانی ۲۴/۷
Most deckbuilders hand you one fighter and a stack of verbs. Table of War hands you a company.
Your units move and fight on their own action points — walk them, flank them, hold a ridge with them, no card required. The deck sits on top of that as your command channel: reinforcements, ordnance, standing orders, structures, and the fuel for your general's signature power. Two systems, two jobs. The board is the tactics. The deck is the strategy.
Your roster is persistent and it is permanent. Troops carry their name, rank, experience and scars from battle to battle, promote through a branch-specific rank ladder, and earn permanent perks at camps.
They do not come back. A rifleman you have carried since Act 1 — three promotions, a medal, a nickname you gave him yourself — dies to one badly-read artillery arc, and the next battle starts without him. The run economy is built around that: survivors carry forward, salvage buys what you can afford to replace, and every reckless push is a decision about who you can stand to lose.
Battles are fought on procedurally generated, non-rectangular maps — eight silhouettes carved out of void, so no two fronts have the same shape.
Zones of control — you cannot sprint past an armed enemy. Lines have to be broken, not dodged.
Flanking — a second body adjacent to the target, not to you. Positioning is a two-unit problem.
Fog of war — with a movement rule that stops you sleepwalking into the dark.
Terrain and cover — forest, hills, water and rock; some of it carveable, most of it not.
Environmental hazards — inferno, toxic, mire and EMP fields, plus drifting storms that wander the board and hurt whoever is standing in them. Including the enemy. There is a whole pacifist toolkit built on that fact.
Friendly fire — artillery splashes. It does not check whose uniform it is landing on.
Objectives that are not "kill everything" — survive N turns, hold a position under contest.
Raiders — a fast thief that crashes a skirmish, grabs your salvage and runs for the map edge. Kill it before it gets there or the money is gone for good.
And you can see it coming. Enemy intent is telegraphed on your turn: ghosted enemy positions, projected attack arrows, damage numbers, and a two-tier danger overlay separating "they can reach here" from "they can shoot you from here" — all of it updating live as you move. Turn it on, turn any layer of it off, play it blind if you want the fear.
The Warlord — cheap reinforcements and a Wrath gauge that fills on every kill and every loss. Spend it on Rally the Horde: two free riflemen, deployed at the front, right now.
The Engineer — the first structure each turn is free, and adjacent power plants charge a gauge that fires Overcharge: every turret double-fires, command points surge, damage repairs.
The Nomad — the HQ is a vehicle. There is no fixed base to defend because there is no fixed base. Movement builds Momentum; spend it on Break Camp and the whole army acts again.
Each brings its own starting army, deck skew, and around thirty exclusive cards nobody else can draft.
176 cards across six categories, 100 of them commander-exclusive, nearly all upgradeable.
38 relics with compounding effects — and eight of them are cursed, which you will find out.
56 events with real double-edged choices, some gated behind relics you are carrying.
Curses the enemy injects into your own deck, removable only at an Outpost, for a price.
Four acts — First Contact, Two Fronts, Encirclement, Conquest — on a branching node map with seven node types.
Nine hand-authored bosses, each with its own mechanic: endless waves, halved damage unless you flank, a curse every single turn, and one that changes the rules at half health.
Fourteen elite variants and five enemy archetypes that reshape a battle before it starts, and tell you which one you are facing before you commit.
Twelve rungs of Ascension, each stacking one more rule on top of the last, themes rotating as you climb. Seven run modifiers you can stack yourself for score. A Daily Commission everyone plays on the same seed. Fifty-seven achievements, sixteen collectible board chips, and a seeded-run field so you can hand somebody an exact run and dare them.
3 commanders · 4-act branching expedition · 7 node types · permadeath roster
176 cards · 38 relics · 56 events · 57 achievements · 12 ascension rungs · 7 run modifiers
33 unit and structure classes · 14 elite variants · 5 enemy archetypes · 9 bosses
Procedural non-rectangular battlefields · fog of war · zones of control · hazards · friendly fire
Seeded runs · Daily Commission · save and resume between battles
Fully offline. No account, no launcher, no telemetry, no ads, nothing to buy.
قیمت رسمی استیم در هر ریجن، با گیفت کارت همریجن برای شارژ کیف پول اکانت.
ارزانترین
2,305,000
اندونزی
قیمت آمریکا (مبنا)
4,578,00015 USD
بیشترین صرفهجویی
50٪
نسبت به آمریکا
در حراج
فعلاً هیچ
قیمتها بدون تخفیف
مقایسه قیمت ریجنها
حداقل
پیشنهادی
ارزانترین قیمت Table of War الان در ریجن اندونزی و برابر 2,305,000 تومان است (قیمت استیم: 136022 IDR). قیمت سایر ریجنها: هند 2,325,000، فیلیپین 2,364,000، ویتنام 2,500,000، کشورهای CIS 2,598,000، تایلند 2,655,000، مالزی 2,712,000، تایوان 2,748,000، آفریقای جنوبی 2,903,000، شیلی 2,954,000، برزیل 3,055,000، آرژانتین 3,202,000، هنگکنگ 3,346,000، پرو 3,485,000، قطر 3,510,000، کلمبیا 3,857,000، امارات 4,363,000، آمریکا 4,578,000، سنگاپور 4,592,000، اروگوئه 4,692,000، مکزیک 4,833,000، کاستاریکا 5,445,000، لهستان 5,916,000، ترکیه 6,346,000، اروپا 6,732,000، کویت 9,374,000 تومان.
خیر. بازی بهصورت گیفت از طریق فرند به حساب شما ارسال میشود یا کد شارژ کیف پول همریجن تحویل میگیرید؛ فقط لینک پروفایل استیم لازم است.
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حداقل: OS: Windows 10 64-bit (version 1803 or later) Processor: 64-bit dual-core, 2.0 Ghz Memory: 4 GB RAM Graphics: Integrated graphics with hardware acceleration Storage: 400 MB available space Additional Notes: Requires the Microsoft Edge WebView2 runtime, installed automatically if not already present. Mouse, or a gamepad. Landscape display.